RemObjects Iodine: The Java Language for .NET ands Cocoa | RemObjects Software
Languages Platforms IDEs | Download Pricing |
Iodine
Java Code — natively on .NET, macOS, iOS and more.

Iodine brings the Java Language over to new platforms.

With Iodine you can use your existing knowledge of the Java programming language to write code for .NET, iOS, macOS and, yes, the JVM and and Android. And you can also share a lot of non-UI code between platforms.

For example, if you're an Android developer you can create a native iOS version of your app, using the language you know, and potentially reusing/sharing a lot of your existing app's code and logic.

Iodine is a full super-set of Java 8, and adds additional improvements and enhancements on top. All your existing Android or Java SE code should compile right away – so you can move your project over to Iodine seamlessly, and then start planning to cover more platforms – natively.

Key Benefits

  • A better Android and JDK8 dev experience than in ADS or NetBeans.
  • A more advanced (and advancing) Java language.
  • More target platforms for the Java language: .NET, Cocoa, Unmanaged.

Current RemObjects Iodine Release

.2947 Stable/Public, September 23. Download Trial.

Find out What's New!

The Platforms

RemObjects Iodine lets you compile your code for different target platforms. A target platform can be an operating system (such as Windows, or macOS) or a more virtualized multi-platform runtime environment (such as Java or .NET)

The same language features are available on each platform and it is really easy to share code between platforms. But first and foremost, RemObjects Iodine is a great native fit on each individual platform, giving you full access to all the native APIs, frameworks, UI widgets, and so on:

  • .NET – The .NET platform includes the regular .NET Framework, as well as Mono, .NET Core, ASP.NET, WinRT and Universal Windows Projects). .NET is a great target for writing Windows GUI apps, cross-platform servers (to deploy with .NET Core or Mono), command line tools, and websites. Read more.

  • Cocoa — Build apps for Apple's macOS, iOS, iPadOS, tvOS and watchOS, based on the Cocoa frameworks. Code interacts directly with Objective-C runtime classes and APIs, and also has full access to lower-level C and POSIX APIs. Read more.

  • Android — Build applications for Android, both using the regular Java-based Android SDK as well as extensions using the native Android NDK (using the same language!). SDK applications give you full access to the standard Android APIs, while Android NDK extensions are great for high-performance or low-level code in Android apps that cannot easily be achieved on the Java level. Read more.

  • Java – Build projects for the Java Runtime and related platforms. Your code will be compiled to Java byte code that can run anywhere the Java VM is supported. Read more.

  • WebAssembly — Build modules that can run in the browser and interact with JavaScript and the HTML Document Object Model. Read more.

  • Windows (native) — Build CPU-native Windows projects against the lower-level Win32 API or using Delphi RTL/VCL. Read more.

  • Linux — Build CPU-native Linux projects against the low-level libc and POSIX APIs. Read more.

Read More about the Platforms or browse the Docs.

Work on Windows or Mac

RemObjects Iodine comes with Fire and Water, our own development environments for the Mac and Windows. Fire and Water rethink what a modern IDE should look like from the ground up – it's fast, lean and unobtrusive, letting you be more productive than ever. And RemObjects Iodine also integrates deeply with Visual Studio 2017 or later, if you prefer.

Whether on Windows or Mac, you can develop for all target platforms supported by RemObjects Iodine, deploy right to your iOS and Android devices, and much more.

Read More about Fire or browse the Docs.
Or read more about RemObjects Iodine in Visual Studio.

Love the idea of Iodine, but prefer a different language?
Check out RemObjects C#, Swift or Oxygene!
What's new?    |    Forums    |    Twitter    |    Facebook    |    FAQ